use serenity::model::id::ChannelId; use youmubot_prelude::*; use super::{BeatmapWithMode, OsuEnv}; /// Save the beatmap into the server data storage. pub(crate) async fn save_beatmap( env: &OsuEnv, channel_id: ChannelId, bm: &BeatmapWithMode, ) -> Result<()> { env.last_beatmaps.save(channel_id, &bm.0, bm.1).await?; Ok(()) } /// Get the last beatmap requested from this channel. pub(crate) async fn get_beatmap( env: &OsuEnv, channel_id: ChannelId, ) -> Result> { env.last_beatmaps .by_channel(channel_id) .await .map(|v| v.map(|(bm, mode)| BeatmapWithMode(bm, mode))) }