mirror of
https://github.com/natsukagami/youmubot.git
synced 2025-04-19 00:38:54 +00:00
240 lines
7.5 KiB
Rust
240 lines
7.5 KiB
Rust
use std::pin::Pin;
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use future::Future;
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use serenity::all::{
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ComponentInteraction, ComponentInteractionDataKind, CreateActionRow, CreateButton,
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CreateInteractionResponse, CreateInteractionResponseFollowup, CreateInteractionResponseMessage,
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GuildId, Interaction,
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};
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use youmubot_prelude::*;
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use crate::Mods;
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use super::{
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display::ScoreListStyle,
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embeds::beatmap_embed,
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server_rank::{display_rankings_table, get_leaderboard, OrderBy},
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BeatmapWithMode, OsuEnv,
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};
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pub(super) const BTN_CHECK: &str = "youmubot_osu_btn_check";
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pub(super) const BTN_LB: &str = "youmubot_osu_btn_lb";
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pub(super) const BTN_LAST: &str = "youmubot_osu_btn_last";
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/// Create an action row for score pages.
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pub fn score_components(guild_id: Option<GuildId>) -> CreateActionRow {
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let mut btns = vec![check_button(), last_button()];
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if guild_id.is_some() {
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btns.insert(1, lb_button());
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}
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CreateActionRow::Buttons(btns)
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}
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/// Create an action row for score pages.
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pub fn beatmap_components(guild_id: Option<GuildId>) -> CreateActionRow {
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let mut btns = vec![check_button()];
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if guild_id.is_some() {
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btns.push(lb_button());
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}
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CreateActionRow::Buttons(btns)
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}
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/// Creates a new check button.
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pub fn check_button() -> CreateButton {
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CreateButton::new(BTN_CHECK)
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.label("Me")
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.emoji('🔎')
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.style(serenity::all::ButtonStyle::Success)
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}
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/// Implements the `check` button on scores and beatmaps.
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pub fn handle_check_button<'a>(
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ctx: &'a Context,
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interaction: &'a Interaction,
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) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'a>> {
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Box::pin(async move {
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let comp = match expect_and_defer_button(ctx, interaction, BTN_CHECK).await? {
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Some(comp) => comp,
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None => return Ok(()),
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};
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let msg = &*comp.message;
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let env = ctx.data.read().await.get::<OsuEnv>().unwrap().clone();
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let (bm, _) = super::load_beatmap(&env, comp.channel_id, Some(msg))
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.await
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.unwrap();
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let user = match env.saved_users.by_user_id(comp.user.id).await? {
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Some(u) => u,
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None => {
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comp.create_followup(&ctx, CreateInteractionResponseFollowup::new().content("You don't have a saved account yet! Save your osu! account by `y2!osu save <your-osu-username>`.").ephemeral(true)).await?;
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return Ok(());
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}
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};
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let scores = super::do_check(&env, &bm, Mods::NOMOD, &crate::UserID::ID(user.id)).await?;
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if scores.is_empty() {
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comp.create_followup(
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&ctx,
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CreateInteractionResponseFollowup::new().content(format!(
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"No plays found for [`{}`](<https://osu.ppy.sh/users/{}>) on `{}`.",
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user.username,
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user.id,
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bm.short_link(Mods::NOMOD)
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)),
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)
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.await?;
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return Ok(());
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}
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let reply = comp
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.create_followup(
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&ctx,
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CreateInteractionResponseFollowup::new().content(format!(
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"Here are the scores by [`{}`](<https://osu.ppy.sh/users/{}>) on `{}`!",
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user.username,
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user.id,
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bm.short_link(Mods::NOMOD)
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)),
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)
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.await?;
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let ctx = ctx.clone();
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let guild_id = comp.guild_id;
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spawn_future(async move {
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ScoreListStyle::Grid
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.display_scores(scores, bm.1, &ctx, guild_id, reply)
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.await
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.pls_ok();
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});
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Ok(())
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})
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}
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/// Creates a new check button.
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pub fn last_button() -> CreateButton {
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CreateButton::new(BTN_LAST)
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.label("Map")
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.emoji('🎼')
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.style(serenity::all::ButtonStyle::Success)
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}
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/// Implements the `last` button on scores and beatmaps.
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pub fn handle_last_button<'a>(
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ctx: &'a Context,
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interaction: &'a Interaction,
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) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'a>> {
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Box::pin(async move {
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let comp = match expect_and_defer_button(ctx, interaction, BTN_LAST).await? {
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Some(comp) => comp,
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None => return Ok(()),
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};
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let msg = &*comp.message;
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let env = ctx.data.read().await.get::<OsuEnv>().unwrap().clone();
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let (bm, mods_def) = super::load_beatmap(&env, comp.channel_id, Some(msg))
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.await
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.unwrap();
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let BeatmapWithMode(b, m) = &bm;
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let mods = mods_def.unwrap_or_default();
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let info = env
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.oppai
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.get_beatmap(b.beatmap_id)
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.await?
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.get_possible_pp_with(*m, &mods)?;
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comp.create_followup(
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&ctx,
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serenity::all::CreateInteractionResponseFollowup::new()
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.content(format!(
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"Information for beatmap `{}`",
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bm.short_link(&mods)
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))
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.embed(beatmap_embed(b, *m, &mods, info))
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.components(vec![beatmap_components(comp.guild_id)]),
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)
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.await?;
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// Save the beatmap...
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super::cache::save_beatmap(&env, msg.channel_id, &bm).await?;
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Ok(())
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})
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}
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/// Creates a new check button.
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pub fn lb_button() -> CreateButton {
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CreateButton::new(BTN_LB)
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.label("Ranks")
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.emoji('👑')
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.style(serenity::all::ButtonStyle::Success)
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}
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/// Implements the `lb` button on scores and beatmaps.
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pub fn handle_lb_button<'a>(
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ctx: &'a Context,
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interaction: &'a Interaction,
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) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'a>> {
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Box::pin(async move {
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let comp = match expect_and_defer_button(ctx, interaction, BTN_LB).await? {
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Some(comp) => comp,
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None => return Ok(()),
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};
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let msg = &*comp.message;
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let env = ctx.data.read().await.get::<OsuEnv>().unwrap().clone();
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let (bm, _) = super::load_beatmap(&env, comp.channel_id, Some(msg))
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.await
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.unwrap();
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let order = OrderBy::default();
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let guild = comp.guild_id.expect("Guild-only command");
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let scores = get_leaderboard(ctx, &env, &bm, order, guild).await?;
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if scores.is_empty() {
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comp.create_followup(
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&ctx,
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CreateInteractionResponseFollowup::new().content(
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"No scores have been recorded for this beatmap from anyone in this server.",
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),
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)
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.await?;
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return Ok(());
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}
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let reply = comp
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.create_followup(
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&ctx,
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CreateInteractionResponseFollowup::new().content(format!(
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"⌛ Loading top scores on beatmap `{}`...",
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bm.short_link(Mods::NOMOD)
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)),
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)
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.await?;
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display_rankings_table(ctx, reply, scores, &bm, order).await?;
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Ok(())
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})
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}
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async fn expect_and_defer_button<'a>(
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ctx: &'_ Context,
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interaction: &'a Interaction,
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expect_id: &'static str,
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) -> Result<Option<&'a ComponentInteraction>> {
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let comp = match interaction.as_message_component() {
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Some(comp)
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if comp.data.custom_id == expect_id
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&& matches!(comp.data.kind, ComponentInteractionDataKind::Button) =>
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{
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comp
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}
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_ => return Ok(None),
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};
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comp.create_response(
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&ctx,
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CreateInteractionResponse::Defer(CreateInteractionResponseMessage::new()),
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)
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.await?;
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Ok(Some(comp))
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}
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