youmubot/youmubot-prelude/src/reaction_watch.rs

75 lines
2.2 KiB
Rust

use crossbeam_channel::{after, bounded, select, Sender};
use serenity::{framework::standard::CommandResult, model::channel::Reaction, prelude::*};
use std::sync::{Arc, Mutex};
/// Handles a reaction.
///
/// Every handler needs an expire time too.
pub trait ReactionHandler {
/// Handle a reaction. This is fired on EVERY reaction.
/// You do the filtering yourself.
///
/// If `is_added` is false, the reaction was removed instead of added.
fn handle_reaction(&mut self, reaction: &Reaction, is_added: bool) -> CommandResult;
}
impl<T> ReactionHandler for T
where
T: FnMut(&Reaction, bool) -> CommandResult,
{
fn handle_reaction(&mut self, reaction: &Reaction, is_added: bool) -> CommandResult {
self(reaction, is_added)
}
}
/// The store for a set of dynamic reaction handlers.
#[derive(Debug, Clone)]
pub struct ReactionWatcher {
channels: Arc<Mutex<Vec<Sender<(Arc<Reaction>, bool)>>>>,
}
impl TypeMapKey for ReactionWatcher {
type Value = ReactionWatcher;
}
impl ReactionWatcher {
/// Create a new ReactionWatcher.
pub fn new() -> Self {
Self {
channels: Arc::new(Mutex::new(vec![])),
}
}
/// Send a reaction.
/// If `is_added` is false, the reaction was removed.
pub fn send(&self, r: Reaction, is_added: bool) {
let r = Arc::new(r);
self.channels
.lock()
.expect("Poisoned!")
.retain(|e| e.send((r.clone(), is_added)).is_ok());
}
/// React! to a series of reaction
///
/// The reactions stop after `duration`.
pub fn handle_reactions(
&self,
mut h: impl ReactionHandler,
duration: std::time::Duration,
) -> CommandResult {
let (send, reactions) = bounded(0);
{
self.channels.lock().expect("Poisoned!").push(send);
}
let timeout = after(duration);
loop {
let r = select! {
recv(reactions) -> r => { let (r, is_added) = r.unwrap(); h.handle_reaction(&*r, is_added) },
recv(timeout) -> _ => break,
};
if let Err(v) = r {
dbg!(v);
}
}
Ok(())
}
}